Each bird collects gems of its colour and all feature symbols. Understanding their collection paths is key to triggering massive cascades.
Collects red gems horizontally and vertically. Red gems offer the highest payout potential, reaching 30.00 at level 7.
Collects purple gems with strong mid-tier values. Level 7 purple gems pay 15.00, making them excellent cascade multipliers.
Collects green gems that balance frequency with value. Level 7 green pays 10.00, perfect for steady accumulation.
Collects blue gems which appear most frequently. Max payout of 7.50 at level 7 keeps the action flowing continuously.
All collector birds grab every feature symbol regardless of colour. These transform the grid and trigger bonus modes.
Boosts gems of the bird's colour by 1-3 levels, maxing at level 7. Stack these for exponential value growth.
Upgrades all four gem colours simultaneously by 1-3 levels. Becomes standard in Super Bonus mode.
Substitutes for any gem at current payout level. Birds move through wilds but can't stop on them.
Instant multipliers: 5x, 10x, 100x, 500x, or 4000x your active stake. MAX WIN coin pays the remaining balance.
Three bonus skulls trigger 5 free spins. Each additional bonus collected adds +1 spin during the round.
If one of three bonuses glows, Super Bonus activates: maximum 8×8 grid with all upgrades boosting all gems.
Converts neighbouring gem clusters to the collecting bird's colour. May also transform random symbols into features.
Places Spacecorn in empty positions, letting birds jump gaps. Collecting all symbols during Spacecorn triggers Lost in Space.
Absorbs and redistributes all symbols and birds randomly. May remove 1-3 birds, converting their gems to remaining colours.
Space Bandit collects column by column. Meeting birds triggers duels. Win to multiply accumulated value; lose birds one by one.
Pirots 4 layers multiple systems that interact in unpredictable ways. Here's what makes it unique.
The game field starts at 6×6 and expands to 8×8 when corner bombs detonate. At maximum size, space portals appear in corners, allowing birds to teleport between them when collectible symbols are present at multiple portal locations.
The space station has four sections acting as tunnels. When a corner bomb removes a section, birds can pass through if there are collectible symbols at both entrance and exit, grabbing any features inside.
Four corner bombs sit at the inner corners of the space station. Each receives a random bird colour at round start and during free spins. When a matching-colour bird collects a symbol at a bomb position, it activates.
Once birds finish collecting, activated bombs detonate: removing all birds, clearing gems in a 3×3 area, destroying that space station section, expanding the grid to 8×8, then returning birds to continue.
When 3 or more birds become horizontally or vertically adjacent, they collide in one position. Power Clash clears a 5×5 area and scatters birds horizontally, vertically, or diagonally.
During scattering, birds auto-collect corner bombs, Alien Invasion symbols, Black Holes, coins, and bonuses. Crucially, gems removed during Power Clash scatter don't count towards the collection counter.
Above the grid, a horizontal bar tracks collected gems and wilds. When full, one pending feature symbol release is queued. You can stack up to 3 pending releases.
All pending releases activate simultaneously, converting random gems into feature symbols. The counter doesn't track symbols collected by Space Bandit and is disabled during Alien Invasion.
When Alien Invasion triggers, the Space Bandit collects symbols column by column in random order. It grabs everything except Black Hole, Spacecorn, and Transform symbols, which it discards.
Meeting a bird initiates a space duel. If Space Bandit wins, its spaceship multiplier increases, the defeated bird is removed for the feature's duration, and collection continues. If the bird wins, Alien Invasion ends and the multiplier applies to accumulated value before payout.
Complete Space Bandit victory means it collects all remaining symbols, applies the multiplier, places random coins on the field, and returns the birds.
Triggered only when birds collect every symbol on the field during an active Spacecorn feature. The 8×8 grid appears with one bird in each corner and 3 drops to start.
Birds collect only horizontally or vertically adjacent coins. Landing coins or bridges resets the drop counter to 3. Birds can use bridges to reach distant coins. If multiple birds connect via the same coins, their values sum together for massive potential payouts.
Random Switcheroo can occur with two adjacent birds, swapping their positions horizontally or vertically to create new collection opportunities.
Space Switcheroo moves one bird to the field edge or the next collectible symbol. Non-collectible gems removed during this movement don't count towards the collection counter, preserving your progress.
Randomly activates when birds can no longer collect symbols. Charlie's Extra Chance simultaneously triggers 1-4 corner bombs, forcing birds to leave the field while symbols drop and new ones fill the gaps, then birds return for another collection sequence.
This last-chance mechanic can turn dead spins into extended cascades, especially when multiple bombs detonate and expand the grid to maximum size.
Jump directly into bonus modes with guaranteed feature access. All X-iter modes maintain 94.0% RTP.
Guaranteed Super Bonus entry on maximum 8×8 grid. All upgrade symbols boost all gem colours. Highest variance option.
Guaranteed regular bonus game with 5 free spins. Grid size carries from main game. Additional bonuses add +1 spin each.
Guaranteed Lost in Space game entry. 8×8 grid with birds in corners, collecting adjacent coins and using bridges.
One spin with guaranteed Alien Invasion feature. Space Bandit duels activated. Super Bonus guaranteed if bonus triggers.
One spin with 4x increased chance of bonus activation. Budget-friendly option for bonus hunting sessions.
Pirots 4 by ELK Studios throws out traditional payline structures entirely. Instead, four space-suited pirate birds collect coloured gems and feature symbols across an expandable metallic space station grid. Understanding how these birds move, what they collect, and how the grid expands is essential to grasping the game's win potential.
After pressing spin, symbols land on the 6×6 grid. The four birds — red, purple, green, and blue — sit in the corners. Each bird moves horizontally or vertically to adjacent symbols of its matching colour or to any feature symbol. They continue collecting until no adjacent collectible symbols remain.
Critically, birds cannot finish their collection path on a wild symbol. If a bird's path would end on a wild, it moves to an empty position instead. This rule prevents birds from getting stuck and ensures cascades continue flowing.
After collection, remaining symbols drop down, new symbols fill empty spaces, and the birds repeat the process. This cascade continues until no birds can collect anything. Then, corner bombs detonate if activated, pending features release, and wins calculate.
Each of the four gem colours has seven upgrade levels. When an Upgrade feature symbol is collected, gems of the matching bird's colour increase by 1, 2, or 3 levels, maxing at level 7. Upgrade All symbols boost all four colours simultaneously.
Red gems at level 7 pay 30.00 per gem collected — the highest individual payout. Purple maxes at 15.00, green at 10.00, and blue at 7.50. The strategy revolves around stacking upgrades during bonus rounds to push gems to level 6 and 7, then triggering massive cascades where dozens of high-level gems get collected.
In Super Bonus mode, all upgrade symbols become Upgrade All, meaning every upgrade boosts every colour. This dramatically increases the speed at which gems reach level 7, creating exponential value growth across extended free spin sequences.
The space station has four corner bombs positioned at the inner corners. Each bomb receives a random bird colour at the start of each round and each free spin. When a bird of the matching colour collects a symbol at a bomb's position, the bomb activates.
Activated bombs wait until birds finish collecting, then detonate. Detonation removes all birds temporarily, clears gems in a 3×3 area around the bomb, destroys that section of the space station, and expands the grid to 8×8. Birds then return and continue collecting.
Grid expansion from 6×6 to 8×8 adds 28 symbol positions — significantly increasing the potential for long cascades, multiple feature symbol appearances, and higher symbol collection counter fill rates. At maximum 8×8 size, space portals appear in corners, allowing birds to teleport across the grid when collectible symbols are present at multiple portal locations.
Alien Invasion is one of the most volatile features. When triggered, the Space Bandit enters and collects symbols column by column in random order. Unlike the birds, Space Bandit doesn't discriminate by colour — it grabs everything except Black Hole, Spacecorn, and Transform symbols, which it discards.
When Space Bandit meets a bird, a space duel initiates. If Space Bandit wins, its spaceship multiplier increases (typically 2x, 3x, or higher), the defeated bird is removed for the remainder of Alien Invasion, and Space Bandit continues collecting in another random column. If the bird wins, Alien Invasion ends immediately, and the accumulated value is multiplied before payout.
The ultimate scenario is Space Bandit defeating all four birds. It then collects every remaining symbol, applies the accumulated multiplier to the total value, places random coin symbols on the field, and returns the birds for a final collection round. This can result in wins exceeding 1,000x stake in a single Alien Invasion sequence.
Lost in Space only triggers when birds collect all symbols on the field during an active Spacecorn feature. This is rarer than bonus games but offers immense potential.
The 8×8 grid appears with one bird in each corner and 3 drops to start. Coins land randomly across the grid. Birds collect only horizontally or vertically adjacent coins. Each time a coin or bridge lands, the drop counter resets to 3.
The key mechanic: if multiple birds connect to the same coins via bridges, their collected values sum together. This means a single coin can contribute to multiple birds' totals, and when those totals merge, the payout compounds exponentially. Skilled observation of coin placement and bridge connections can help players understand when a Lost in Space round has mega-win potential.
Power Clash occurs when 3 or more birds become horizontally or vertically adjacent. They collide, clear a 5×5 area, and scatter in a straight line. During scattering, birds auto-collect corner bombs, Alien Invasion, Black Hole, coins, and bonuses.
Importantly, gems removed during Power Clash scatter don't count towards the collection counter. This prevents the counter from filling too quickly and preserves pending feature releases for optimal moments.
Switcheroo randomly swaps adjacent birds or moves one bird to a field edge or next collectible symbol. Space Switcheroo also prevents non-collectible gems removed during movement from counting towards the counter, maintaining strategic control over feature release timing.
Pirots 4 has a 94.0% RTP across all modes, including X-iter feature buys. This is lower than many competitors, reflecting the game's extreme volatility and 10,000x max win potential.
The base game can feel slow, with frequent dead spins where birds collect only a few low-level gems. The action concentrates in bonus modes, particularly Super Bonus with all upgrades boosting all gems, and in rare Lost in Space or successful Alien Invasion sequences.
For Canadian players, budget management is critical. The $0.20 minimum bet allows extended sessions to hunt bonuses organically. The $100 maximum bet suits high-rollers using X-iter to jump directly into Super Bonus for $500 per trigger, chasing the 10,000x cap in fewer spins.
X-iter's Bonus Hunt mode at $3.00 offers a middle ground — 4x bonus chance for 15x base bet. Over 20-30 Bonus Hunt spins, most players trigger at least one bonus, sometimes two, making it a popular choice for balanced variance.
Responsible Gaming Notice for Canadian Players
This game is available at operators licensed by iGaming Ontario and the Kahnawake Gaming Commission. If you or someone you know has a gambling problem, contact ConnexOntario at 1-866-531-2600 or visit ResponsibleGambling.org for support resources across Canada.
Set deposit limits, session time reminders, and loss limits through your operator's responsible gaming tools. Pirots 4's high volatility and 94.0% RTP mean extended losing streaks are mathematically normal. Never chase losses or bet more than you can afford to lose.
ELK Studios blends Wild West aesthetics with hard sci-fi space themes. The intro animation shows four pirate birds in a Western town with space attractions — saloons, banks, and a rollercoaster against a purple-pink sunset. This tonal contrast carries into the game interface.
The space station is rendered in detailed metallic textures with rivets and panels. The cosmic background features drifting asteroids and colourful nebulae. Birds wear space suits in their signature colours, and gems evolve from simple crystalline forms at level 1 to complex multi-faceted structures at level 7.
Feature symbols have distinct iconography: golden skulls for bonuses (with special glow for Super Bonus), swirling black holes, Spacecorn, transform clusters, and the menacing Space Bandit ship. Audio cues are equally distinct — each feature has a unique melody, and space duels have dramatic sound effects.
Most cascading slots use simple win removal and symbol drops. Pirots 4 introduces directional bird movement, colour-specific collection, 10 different feature types with complex interactions, expandable grids, corner bombs, space portals, duels, and conditional bonus triggers.
No two spins play out the same way. A corner bomb might detonate, expanding the grid and triggering a Power Clash that scatters birds into an Alien Invasion symbol. Space Bandit collects columns, duels with birds, wins twice but loses on the third duel, and pays out a 400x hit. The next spin, Spacecorn appears, all symbols get collected, and Lost in Space triggers with a 1,200x finish.
This unpredictability keeps engaged players entertained far longer than linear bonus-trigger-respin slots. The learning curve is steep, but mastering the mechanics reveals strategic depth: recognizing when gem levels are high enough to push for bonuses, understanding which corner bombs to activate, and predicting Power Clash setups.
For Canadian slot enthusiasts seeking complexity, variance, and a theme executed with genuine creativity, Pirots 4 delivers an experience unlike anything else in the ELK Studios catalogue or the broader market.